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"Games of the Week!"


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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Flight Path 737
1984 Anirog Software
Programmed by Vaughan Dow
 
Most text of the present article comes from the feature on Flight Simulators, as published in the sixth issue of the British C64 magazine ZZAP!64 (October 1985).
 

 

FLIGHT PATH 737
Anirog, £7.95 cass, £9.95 disk

Anirog's Flight Path simulates a 737 making a short journey across a range of mountains. This includes take off and landing as well.

The simulator is presented in standard format of a graphic window at the top of the display and instrument readings covering the rest of the screen. The graphics are only really relevant on take off and landing because during flight the view through the cockpit window is only plain blue sky. Approaching the mountain range results in some pretty peaks slowly scrolling onto the graphics window, only to scroll down again once toy have safely flown over them.

Control is achieved with a combination of joystick and keys. The joystick is used for basic flying movements (banking, diving, and climbing), while the keys control flaps, undercarriage, power and fire extinguisher (for engine fires).

There are several different difficulty settings that vary mountain height and the destination runway length. On the higher levels other problems are introduced into the scenario, with crosswinds and even engine fires. The increased mountain height provides you with problems on deciding the optimum ascent rate and speed. The higher the mountain the harder it becomes to judge. Decreased runway length needs a greater flying skill to land the airliner in such a restricted space.

Mostly the graphics are there just as an added bonus, though not that helpful, they do add some atmosphere to the game. The main action depends on the instrument readings, this is the nearest thing to a text-only flight simulator we've ever seen. Even so, the end effect is quite good, creating the right amount of tension at the right moments to keep things interesting.

The different difficulty levels work well in Flight Path 737 as they are evenly graded. Documentation is of good quality, providing all the fundamental knowledge needed to operate the game, plus a few tips to help you through the tricky bits.

Overall, a nice piece of software that actually attempts to induce some of the tension involved in flying an aircraft. This is far better than trying to provide cheap thrills with air-to-air combat as quite a few recent sims do.

Graphics 29%
Interaction 73%
Authenticity 41%
Overall 52%

 

Htmlized by Dimitris Kiminas (28 Jan 2003)

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