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Website
design &
programming
(c) 2000 James Burrows
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This kind of 3D always
looks a bit unrelieved because although the rooms'
colours are individual, everything in a room,
including Cylu, is the same colour all over. This
tends to make it a trifle hard to spot what is
what at times. I didn't really like the movement
control either, it may work fine on something
simple like Asteroids,
but in 3D game it can be disorientating. In general,
the graphics are neat and move quite nicely, the
sound is clunky and very limited, and Cylu needs
to devour power packs at a prodigious rate. I
didn't really like Cylu
that much, but at the same time, if you
like mapping games and mazes, then at the price
it's not too bad either.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Cylu
1985 Firebird
Programmed
by Geoff Foley
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Most
text of the present article comes from the review published
in the sixth issue of the British C64 magazine ZZAP!64
(October 1985). |
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CYLU
Firebird,
£2.50 cass, joystick or keys
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The latest cheapie from Firebird looks graphically a
bit like the classic Spectrum games Knightlore and
Alien 8, although the game itself is a lot larger
(about 200 screens).
You take the role of Cylu who's on a quest for fame
and fortune. Opportunity knocks when his people, the
Otsan of Evol, need a new leader with wits, speed, logic
and cunning. They don't care much who or what it is
as long as the applicant passes their test, designed
to prove worthiness for leadership, ie wits, speed,
logic and cunning. A pretty tough test it is too --
you have to collect 24 objects scattered about a very
large maze and return them to the starting point. No
mean feat, but then you are going for a pretty good
position!

The
maze itself has many traps and puzzles that have to
be worked out en route. Just for starters are
the 32 forcefields, passed only by finding and loading
the correct processor (CPU) into the main computer's
I/O unit which is located in the start room. When a
forcefield is approached, pressing for EXAMINE results
in a code number appearing or the CPU required and then
you can go and find it. There are also parts of the
maze which can only be reached by using the teleport
system. Of course, you need to find the key to the system
. . . life is so-o-o hard.
To
make life just a little more difficult is the
constant threat of losing it by running out of energy.
As he's moving about, Cylu constantly loses energy (shown
as a bar on screen). This has to be topped up regularly
by using the power pods scattered around the maze. Objects,
like power pods, may be picked up by entering a number
whereupon the object collected is indicated by appearing
in one of five coloured boxes at the top right of the
screen (the maximum number you can carry at one time).
To use an object you have to input the number of that
object on the keyboard and then it's under your control.
Moving
Cylu is done with a rotation and forward movement control,
similar to Asteroids -- you have to rotate Cylu
left or right until he's facing the direction you want
and then push forwards on the joystick to send him trundling
off in the direction he's facing.
During
the game, an efficiency rating is given that rises and
falls depending on how well you're doing. Obviously,
the faster you find things and use them, the higher
your efficiency will be. The higher that figure, the
nearer you are to fame and fortune . . .
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When I first saw this I
thought it very similar to Knightlore.
On further playing I discovered the similarity only
went as far as the graphics. The game may have heaps
of screens, but each room is really small, taking up
less space than half the
Commodore screen. The game itself is very hard, the
control fiddly, and having to keep powering up Cylu
every few minutes was a
real pain. I suppose it's another cartographer's delight,
but not one I'd really recommend, even at its cheap
price.
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Presentation 90%
Plenty of options, instructions etc.
Graphics
69%
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Really
this is a very simple graphical adventure, made
complicated only by its sheer size and by the
addition of typical adventure problems like having
to 'eat' every so many moves. I must say that
I quite enjoyed it, but with so many rooms (all
very similar) and the 3D graphics, a lot of gameplay
elements have inevitably gone missing -- and the
lack tends to show up after a bit of play. Still,
at its budget price, not bad value at all if you
have a rainy afternoon to while away.
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Nice 3D attempt but everything's the same colour!
Sound
45%
Phrrrt!
Hookability
64%
Moving about takes a while and
Cylu's too dependent on power.
Lastability
68%
Rather dull with limited appeal.
Value
For Money 72%
Even at two fifty it's not too
hot.
Overall
65%
Just above average aardvark.
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Htmlized
by Dimitris
Kiminas (11 Mar 2003)
Other
"Games of the Week!"
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