This is what must be described as a very basic arcade
adventure, a bit like a very basic Sabre Wulf in
its layout. You take the role of Light Fingers Lonnegan
with the task of robbing the Acme Diamond Company, allegedly
the world's largest suppliers of uncut gems. Starting
from his car he must make his way either to the Police
station, mine or the ADM building.
Watch
out though, there's a Policeman patrolling the streets
and he's out to get you. If he gets near you can shoot
him, but beware, more of his Policeman chums will come
after you. Occasionally a dangerous helicopter flies
overhead. It must be at a blooming low altitude though;
if it touches you then you'll lose one of your three
lives.

If
you go to the Police station then you'd have to work
your way round a corridor to get to the key. Watch out
for the marauding Policeman though, boy, he's really
mean and pounces given the first opportunity to cart
you off to jail, and that would be a real shame!
Once
the station has been negotiated you can try elsewhere
. . . the really spooky mine, perhaps? This consists
of a maze, complete with ghosts which have to be avoided.
You can also shoot them, which is odd -- surely ghosts
can go through things. In the mine there are diamonds
and some sticks of TNT to pick up; these add points
to your score.
The
final building you can visit is the ADC building itself,
although in here you must beware -- the Police are hot
on the trail and there are lots after you. If you manage
to pick up all the diamonds and open the safe, then
you can return to your car and zoom to safety.
|