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Website
design &
programming
(c) 2000 James Burrows
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.
I haven't seen a
game as unplayable as this for some time now,
and I'm really surprised that US Gold have lowered
their standards and have released such a bad game
as this. The graphics and sound are extremely
poor, with little animation and awful poops, booms
and jingles, but as for the gameplay!?! Playing
it is incredibly difficult because of the fiddly
control, the pixel-perfect manoeuvres required
and the horrendous odds stacked against you. Two-player
mode is a joke -- one-player takes control of
the doughboy and the other the rockets and tanks.
When player two fires a rocket, or even presses
the fire button, player one can't move his man;
consequently every rocket launched by player two
finds its target, giving player one no chance.
Getting through the six screens and rescuing the
president is incredibly difficult, even with two
players acting as a team! And to think, Summer
Games II is the
same price . . . !
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Doughboy
1984 Synapse
Software
Programmed
by Ken Coates
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Most
text of the present article comes from the review published
in the seventh issue of the British C64 magazine ZZAP!64
(November 1985). |
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DOUGHBOY
US
Gold/Synapse, £9.95 cass, £14.95
disk, joystick
only
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Doughboy from Synapse via US Gold hands you the
responsibility of rescuing the President who is being
held prisoner behind enemy lines. But first you must
travel through five screens of war-ravaged landscape.
The
way to clear each screen is to collect a key. The key
is on the right hand side and you start on the left.
In between (surprise, surprise) are various obstacles,
getting harder and harder to pass as the game progress.
To help get you past the various foes, the standard
piece of equipment is a gun that may be fired in the
direction of travel. The enemy is also armed with similar
weapons and they have an unpleasant tendency to fire
at you as soon as they get you in their gunsights. However,
there are rocks, trees and trenches to use as shelter.

Killing
the enemy is quite easy since they perish if you touch
them and the pistol is just as effective. Also trying
to get you is a guided missile on the far right hand
side of the screen. It innocently moves up and down
until it has matched up with you horizontally, at which
point the program gives a short warning sound and launches
it. If there are no trenches to hide in then you have
to blast it with your gun. It would be wise not to leave
it too late, as you can perish in the resulting explosion.
Whilst
travelling through the game towards the final screen,
it is necessary to pick up certain objects so that you
can get past obstacles that appear later on in the game.
On the first screen you can collect ladders, TNT an
dynamite. To collect them pass Doughboy over the object
you want to pick up.
As
you progress through the screens, the routes to collect
the keys become more and more awkward. On the second
screen there is a network of canals which prove deadly
if you are unfortunate enough to fall into one. Positioned
around these waterways are radar emplacements which
may be used in an unusual manner; if you wait in front
of one until a guided missile is launched at you and
then blow it up just as it is about to fly past a radar
emplacement, the resulting blast causes the radar tower
to fall over and make a handy little bridge!
On
the final screen night has fallen and the only illumination
is from the prison searchlights. Given this meagre view
of the scene, you must blow up various emplacements
and succeed in freeing the President. Once you have,
he needs to be guided back to home territory past mines
and mortars.
Included
in the game is a two-player mode where player two has
control over the guided missile. The program only lets
one person move at once, so it becomes a real battle
over joystick control.
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Synapse, sorry Synsoft,
haven't produced anything worthy of mention for some
time now. Doughboy
falls into this category and quite possibly qualifies
as one of the worst games yet released by US Gold. As
a one-player game it is incredibly
difficult and frustrating to play, but as a two-player
game . . . I think Gary Liddon and Julian have commented
enough on the matter already! The graphics are small,
rather crude, poorly animated and got me reminiscing
about the good old days with my VIC 20. The sound wasn't
much better, with a couple of short tunes and few, unimaginative
FX. Doughboy
doesn't stand up too well as a budget release, let alone
a standard one, and it makes me wonder why US Gold bothered
in the first place.
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Doughboy
seems to be very dated and must have been available
in the States for quite a while. Even the title credits
its appearance as being 1984. The graphics are dated
and the animation is awkward -- the hero being a small
figure with a maximum
of three animation frames. Even though the box depicts
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a
first World War
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scene,
I found myself bombing radar emplacements and
avoiding guided missiles -- seems out of place?
In two-player mode the game became quite unplayable.
Even though both players compete at once through
two joysticks, if one player is moving the program
can't cope when the other person tries to move,
and then you're stuck. The only real way of using
two-player mode is to play as team so you can
see the final screen. I'd honestly place this
as one of the worst US Gold games to date. Software
of a far superior quality in both gameplay and
graphics is available through various other companies'
budget ranges.
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Presentation 72%
A
couple of options and a bearable intro screen.
Graphics
36%
Small,
virtually inanimate figures and poor backdrops.
Sound
39%
Weak sound effects and tunes.
Hookability
33%
Incredibly unplayable and frustrating
. . .
Lastability
17%
. . . and frustrating . . . and
frustrating . . .
Value
For Money 15%
Ridiculously over-priced and over
here.
Overall
18%
US Gold's worst Atlantic crossing
yet -- should have sunk on the way over.
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Can
anyone rip the SID-tune out of this one?
Htmlized
by Dimitris
Kiminas (16 Aug 2003)
Other
"Games of the Week!"
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