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Website
design &
programming
(c) 2000 James Burrows
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After the disastrous
'release' of Gryphon
in March, due to a bug cropping up during tape
duplication, it seemed as if Tony Crowther had
taken an early retirement. Now he's back and actually
marketing his games under his co-owned label,
Wizard Development. William
Wobbler is the
first such release and is, for all intent and
purposes, a typical Crowther game, ie smooth scrolling,
musically jolly and graphically big, bold and
lacking in colour. The gameplay isn't anything
outstanding, but at least it does prove absorbing
for a short while. Thereafter things get a touch
repetitive and monotonous and I didn't find myself
that enthralled, despite the many pleasant touches.
Nice test card though.
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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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William
Wobbler
1985 Wizard
Development
Programmed
by Antony Crowther
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Most
text of the present article comes from the review published
in the seventh issue of the British C64 magazine ZZAP!64
(November 1985). |
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WILLIAM
WOBBLER
Wizard
Development, £9.95 cass, £12.95 disk, joystick
only
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William Wobbler sees the long awaited return
of Tony Crowther to the software scene and this is his
first release under the Wizard Development label.
Not, as a lot of people expected, yet another train
game, William Wobbler is a full-blooded adventure
featuring, as you'd expect, William Wobbler. Not liking
the label 'arcade adventure'. Tony Crowther has dubbed
his new creation a Cartoon Adventure.
The
object of the game is for William to collect ten clues
scattered about the vast system of caverns in which
the adventure takes place. On the way to completing
the adventure you'll need to pass several barriers and
puzzles. Since a competition is involved, a competition
disk is supplied with both cassette and disk versions
on the basis that most people have some sort of access
to a commodore disk drive, and the idea is that once
you've finished the adventure a special file is saved
to the competition disk and then sent off to Wizard
Development. The prize is offered to the first person
to complete it and though Wizard is leaving the actual
nature of the price a mystery, it's said to be worth
a £1000 plus.

William
Wobbler himself is a three sprite high figure with bouncing
head and strange walk. Control over him is of the normal
up/down right/left variety. Jumping is also available
via the fire button. When you start to move around William's
universe, the first problem encountered is that of flying
objects which fly straight for your head and detach
it from your neck if they hit it -- this makes it game
over, since you're only supplied with one life. Avoiding
the flying obstacles is quite easy, all you need do
is make William's head dip by pulling the joystick down,
but some of the other solutions are obscure and unclear,
needing a lot of thought.
You
begin on the top level, an alien and futuristic landscape
dotted with craters that are used as entrances to the
main cave system. Collecting clues is no simple problem
because there are a number of puzzles to he solved and
barriers to be negotiated. As in any real adventure
you have an inventory accessed by the I key. Unlike
a proper adventure, when an object needs to be used
it appears in William's hands and the process of using
the object is automatic.
Your
next problem is to get past the droids guarding entrances
to the different caverns. One of the caverns has no
droid and it's here you find a Glowing Orb. Once this
item is included in your inventory, any droid you approach
is destroyed as the Orb materialises in your hands.
Various other things need to be collected and more often
than not you need to be in possession of one particular
item before you're allowed to collect another. The format
is very similar to Mikro-Gen's Wally Week series.
The
graphics are standard Commodore four colour multi-colour
mode style and the scenery scrolls by as William remains
positioned centrally. To travel between layers in the
cave maze you are supplied with ropes or one-way drops.
There are several ways to expire, each one carrying
its own simple animation sequence of William's death.
Once again, as in Gryphon, Crowther has included
a test card. This time it's the type with vertical bars
and the high-pitched tone. It's quite easy to get into,
you just press the RESTORE key a couple of times.
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Loading the disk version
I was a bit worried when a train appeared and the title
LOCO IV
appeared, until I realised it was all in jest. As I
had expected, the scenario was packed with the usual
Crowtheresque touches, very good sound
and graphics, but I must admit to being a mite disappointed
over the gameplay aspects. The total lack of information
made achieving anything hard, especially since you're
limited to one life. I realise that William
Wobbler
is a competition game and as such Wizard Development
are loathe to give any information regarding the final
solution, but a simple scenario description would have
made the game much easier to play. Once you get over
the hill of constantly losing lives and getting nowhere,
William
Wobbler becomes quite
playable -- even more so once you've found the disk
for the save game facility. The adventure is complex
and solving the puzzles is fun but I'm afraid that initial
appeal, despite the instant addictiveness of Crowther's
past efforts, is quite low and many a Crowther fan will
have the right to feel disappointed.
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Presentation 76%
Some
nice touches but little else.
Graphics
80%
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The latest Crowther game has been
eagerly awaited for quite some time now, but now
it's arrived I must say that I'm pretty disappointed.
The graphics are up to the usual Crowther standard
with huge sprites and excellent scrolling routines,
the trouble being that the game itself is rather
dull. Once you've been round the scenery and found
the same puzzles a few times, it does get a bit
boring. Even so, there's no doubt that it'll sell
well just on the strength of his previous releases.
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Big
and nicely animated and detailed for their size,
but not that well coloured.
Sound
81%
Jolly tune that fits the game well.
Hookability
69%
William's wobble is attractive
enough to catch the eye.
Lastability
63%
But there's more to a game than
a good wobble.
Value
For Money 60%
Cassette version is quite expensive,
despite the competition, but disk isn't exactly
overpriced.
Overall
65%
Not one of Crowther's best.
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Htmlized by Dimitris
Kiminas (20 Aug 2003)
Other
"Games of the Week!"
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