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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
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Rupert
and the Ice Castle
1985 Quicksilva
Programmed
by ?
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Most
text of the present article comes from the review published
in the eighth issue of the British C64 magazine ZZAP!64
(December 1985). |
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RUPERT
AND THE ICE PALACE
Quicksilva,
£7.99 cass, joystick or keys
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Though not officially credited, it seems fairly certain
that Task Set, in some form or other, have scripted
Rupert's latest adventure. Anyway, Rupert has now reappeared
after his near scrape with death and the Evil Toymaker.
This time our chum, who's done more for golfing trousers
than Sevvy Blisterous, is playing the hero in trying
to release his friends who've been captured by Jack
and Jenny Frost and imprisoned within the Ice Palace.
Jack and Jenny, cryogenic specialists, have frozen Rupe's
pals and they can only be brought back to the real (?)
world by the touch of Rupert's yellow furred paw.
Each
screen is presented in a very similar format to those
in Rupert's previous exploits. The main action takes
place in the top three quarters of the screen while
a status section, detailing your progress to date, is
on the bottom. Rupert starts at the bottom left hand
side of the sheet and must reach one of his chums, situated
at the top. To reach a friend our favourite yellow bear
must negotiate a set of tricky platforms and several
nasties in the process. When a chum is freed, his face
is put into one of the four boxes on the status section
and Rupert escorts them back to Nutwood cottage.

Throughout
the sheets you are plagued by the inhabitants of the
Ice Palace, minions intent on keeping the residents
of Nutwood in deep freeze. Luckily for Rupert, he has
a supply of ice pills to protect him from the subzero
powers of the icy nasties. Unfortunately the supply
is limited to four pills, and after four touches from
a frosty foe, Rupert decides he's had enough and it's
game over. Throughout the screens, the main point to
watch for is to avoid icicles falling from a melting
roof. The bigger the icicle, the less ice pills you
are left with if it scores a direct hit.
Control
of Rupert is virtually identical to that in The Toymaker's
Party, with the same jumping action, but this time
he can duck. Both jumping and ducking prove incredibly
handy on later screens, when a mutant snowman with an
evil grin does his best to top you by throwing deadly
snowballs in your direction. If Rupert is hit and is
unfortunate enough to be standing on a top platform,
then he's sent tumbling gracefully back to earth. Other
hazards worth watching out for are the icy patches on
the floors of some screens, very similar to those that
break so many old biddies' bones over the yuletide season.
These patches send Rupert into a slide should his feet
touch them. Apart from robbing you of ice pills, bumping
into an Ice Palace minion also sends you bouncing off
to the left or right and more often than not you end
up hitting another minion.
Once
you've filled the four boxes in the status section with
rescued pals, it's onto a further four screens, only
this time you have to collect clothing scattered about
the screen before rescuing one of Rupert's buddies.
This means finishing eight sheets to free all four friends
for good.
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.
I'm not sure at which
age group the Rupert
games are aimed, but as far as gameplay goes they seem
to be fit for the younger player. As with Quicksilva's
previous Rupert
release, the graphics and sound are of a high standard,
especially the former.
The backdrops are beautifully defined, as are the sprites,
and the game has a very pleasant appearance. Unfortunately,
Rupert
and the Ice Palace isn't
so interesting to play as it is to look at. Hopefully
Quicksilva will try something new with our furry friend
in his third game rather than repeating themselves as
they have done with his second.
.
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Presentation
76%
Really pretty attract mode but no options.
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I'm
afraid Quicksilva's latest release is just as
bland as their last. The graphics, once again,
are very pretty indeed, but the game structure
just belongs in the stone age of design. The different
sheets don't offer very much in the way of challenge
and after a while the compulsion to see the next
screen soon dies. There is some frustration appeal
since the game really works against you, when
getting killed everything is reset. An annoying
feature is the inability to start anywhere but
the first screen. Overall, a poor release with
an amazing potential that seems to have been overlooked.
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Graphics 88%
Big, beautiful, detailed sprites
and backgrounds.
Sound
75%
Lots of very good little jingles.
Hookability
55%
Very easy to get into as it's so
simple.
Lastability
48%
All the screens are basically the
same.
Value
For Money 48%
A pretty, but extremely basic game.
Overall
55%
Graphics and sound maketh not a
game.
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Htmlized
by Dimitris
Kiminas (28 Dec 2003)
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