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Welcome
to Game of the Week! Each week there will be a
new featured game on this page. The game may be good,
average or diabolically bad, it really doesn't matter!
Just look at the pics, read the text and enjoy the nostalgia!
:-) Game of the Week! is open to contributions so if you
would like to contribute
a game article for this page you're more than welcome
to! Every article we receive will be considered! |
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Robin
of the Wood
1985 Odin Computer
Graphics
Programmed
by Marc Dawson
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Most
text of the present article comes from the review published
in the nineth issue of the British C64 magazine ZZAP!64
(street date: 12 December 1985). |
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ROBIN OF THE WOOD
Odin
Computer Graphics, £9.95 cass, joystick or keys
(definable)
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From a time outside history, before the language of
the English was ever written down, there came to us
stories and legends of heroes and valiant folk. One
such story was that of Robin, son of Aleric, keeper
of the silver arrow. That was until it fell into the
possession of the Sheriff of Nottingham, who treacherously
killed Aleric in the process. The arrow means nothing
to the Normans, but to the Saxons -- it is the sacred
symbol of freedom.

Many
years passed, in which time Robin of the Wood caused
much havoc by robbing the rich and giving to the poor.
The Sheriff, wishing to ensnare said fellow of the wood,
decided to offer the silver arrow as a prize to the
archer who could shoot the straightest. Knowing full
well that Robin would not be able to resist the challenge,
the Sheriff sent his Norman knights out into the wood
to hunt for him.
You
play the part of Robin and it is your mission to recover
the silver arrow for the Saxons by winning it in the
competition. But before you can compete you must first
complete -- several other tasks. Ent, the old and wise,
has in his keeping your bow, sword and three magical
arrows. These arrows will safeguard you against recognition
by the Sheriff. However, once the last magical arrow
has been fired you can be recognised, and must therefore
escape before you get caught by the Normans. To relieve
Ent of your possessions he must be given three bags
of gold (for each weapon). Unfortunately the gold is
in the company of the Bishop of Peterborough. Who is
in turn in the company of several nasty Norman soldiers.
So, some nifty sword play is required . . . Thankfully
these can be conveniently found lying about the wood.

The
Normans aren't the only inhabitants of the wood. While
travelling to the castle, you are more than likely to
encounter an extremely attractive Witch. She sends you
straight to the castle dungeon unless you give her the
correct amount of flowers. Should you become injured
then a visit to local hermit doctor pays dividends.
He isn't too friendly where weapons are concerned, though.
If you are unfortunate enough to run into the Sheriff
of Nottingham on your travels, you may well find yourself
inspecting his dungeons at rather close quarters!
At
the bottom of the screen there is an indication of Robin's
energy status in the form of a row of hearts. If, and
when, Robin runs into anything he shouldn't, the bar
depletes until it reaches zero and a life is lost. Below
this are displayed any objects carried. There are quite
a variety of things to be found about the wood and they
are taken by simply moving over them. Only when you
have collected all of the necessary weapons, and gained
access to the castle, are you given the chance to win
the silver arrow.
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Robin of the Wood
contains some of the most detailed and colourful graphics
I've seen on the 64. The backdrops are amazing (especially
those of the woods) as are the characters who are all
excellently defined and animated -- especially
the cute little hedgehogs.
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The game isn't just pretty
to look at either, as it contains some excellent features.
Robin
is pretty similar to Sabre
Wulf
in its approach, but it has far better and more varied
gameplay.
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There are lots of sub-tasks
to complete before you can actually enter the archery
competition, making Robin
far superior to an average 'collect em up' style maze
game.
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The music is great too
-- it sounds just like an old mediaeval tune and gives
the game even more of an atmosphere. If Odin should
keep on producing such quality software as this and
Nodes
of Yesod,
they could well become one of Britain's leading software
houses during 1986. Robin
of the Wood
is a real classic and a game which should keep the most
hardened arcade adventurers puzzling over Christmas.
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Odin
are starting to make a big name for themselves,
what with their first smash hit, Nodes
of Yesod
and now this . . . Robin
of the Wood
is the sort of game that is so very easy to get
into and can be played for ages without getting
boring. The graphics are well animated and nicely
drawn. The backgrounds are also excellent, although
they do gel a little muddled with the other graphics
at times. As is the case with all games of this
type, playing for a long time without getting
anywhere leads to boredom. If you do persevere
though, you will find that Robin
of the Wood
is an excellent game and worthy of attention.
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Presentation
90%
A goodly number of options and many pleasant touches.
Graphics
95%
Some superb backdrops
and excellently drawn and animated sprites.
Sound
80%
Bouncy, driving and atmospheric
mediaeval tunes.
Hookability
93%
Plenty to explore, map and get
into . . .
Lastability
90%
. . . and a large wood to get out
of!
Value
For Money 90%
Worth its quota of groats.
Overall
92%
An excellent arcade adventure.
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Htmlized
by Dimitris
Kiminas (30 Apr 2004)
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