You
start in a village outside Dracula's Castle and must
prepare yourself for a mercy mission into the vampire's
parlour to rescue a fair maid. OK, I did warn you the
plot wasn't exactly the most original I've seen, but
to Melbourne House's credit the game is good enough
to stand in its own right. There are some very tricky
puzzles as well, so you're in for a tough time.
The
graphics don't just look pretty; they're also functional.
You'll have to examine the screens reasonably carefully
to find that the program doesn't understand many of
the objects you can identify. Some of the locations
involve some interaction with the other characters but
don't expect any complicated conversations -- though
you'll get to hear a story if you're prepared to pay
for it.

Castle
of Terror -- one of these graves is for you!
I
haven't covered all the locations in Castle of Terror
yet, but there don't seem to be an enormous number.
Some of the puzzles are quite nicely thought out, though
there are moments of confusion, particularly concerning
the object you need to enter the castle with, which
seems to undergo a change of identity once it enters
your inventory.
There
are no serious Hobbit-bugs here however, and a lot of
good programming features -- the pictures draw rapidly,
the response times are very quick, and if the program
doesn't understand your input it does you the favour
of telling you which word it's having trouble with.
Don't
let the lack of originality put you off -- Castle
of Terror is up to Melbourne House's usual high
standard and well worth a look, even if it is a bit
pricey.
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