"The
hardened steel sphere whips past the grounders, out
of left-zone, through the shield and into right-zone.
The two strike 1 players can't follow it, so it's left
for the strike 2 players in right-zone to compete for
the now slowing ball..."

Hypa-Ball,
by Odin Computer Graphics, was one of those games that
took an original and simple idea and didn't try to plague
it with fancy graphics and a complex plot. The game's
simplicity alone gave it challenge, thrill, humour,
sadness, joy and pain. Well it did when I was 12 years
old anyway!
So
what made it so good? Was it the moody intergalactic
musical score? Was it the cool sucking sound the ball
made when you scored? Or was it merely the anticipation
of seeing those dancing cheerleaders one more time?
Whatever your reasons, I think you'll agree (if you
played it) that this was one seriously cool game, even
more so when played in 2-player mode.

The
game starts out with you selecting the members for your
team. You need to pick 3 out of the 10 players available,
each having their own speed, strength and agility (I
seem to remember the bald android guy with the silver
head had pretty good stats). Two of your players will
fly around the arena with their rocket-packs and the
third will just run around on the ground and take the
odd free-kick.
Then
it's onto the game... first of all the beautiful (if
slightly blocky) cheerleaders come on to spruce up the
atmosphere. Then come the players themselves, rising
up from hidden platforms in the floor to a glorious
fanfare. In the background, the countless hundreds of
spectators are watching in anticipation as the competition
is about to begin!

The
game is simple: Score more than your opponent before
the time runs out by passing a steel sphere between
your players and shooting at a moving goal. This may
seem a really simple and boring concept but it has a
few extra rules that makes it flow magnificently...
For starters, when players catch the sphere they cannot
move and they have only a couple of seconds before they
must release it (by passing to another player or shooting
at the moving goal). The arena itself is laid out in
2 halves with the goal moving up and down the centre,
dividing the arena. At the edges of the arena, there
are 2 shields that will immediately zap the sphere over
to the other playing half. If any player holds the sphere
for too long, a penalty is awarded to the other team
and the player on the ground gets a free kick at the
goal.

I think the challenge and lastability of this game comes
from the competitive fast-paced action and the skill
and judgement needed to score a goal. Played in 1-Player
mode, the game has limited appeal as after a while you
are soon too much a match for the computer controlled
opponents. The 2-Player mode however is a different
story altogether, especially if your human opponent
is as good, if not slightly better than you are.
The
only downside to Hypa-Ball is the lack of options. It
would have been nice to see different skill levels for
the computer team, and a league or knockout competition
certainly wouldn't have gone amiss. Apart from these
minor grievances though, the game's a blast.
Submitted
by James Burrows
(05 October 2000)
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