This game, released last year on the Spectrum, was heralded
as the first 'epic' game -- its size, complexity and
originality certainly earn that title.
The
program is a combination of adventure and war game.
It is set in the land of Midnight, which offers no less
than 4,000 locations in each of which you can see the
'view' in any of eight directions.
It
is this innovative 'landscaping' feature and the highly
original gameplay -- you control several independent
characters -- which give the game its unique feel.
At
the start of the quest there are four characters under
your command, and as you explore you can recruit others.
The action revolves around two main characters: Luxor
and his son Morkin -- they must eliminate the power
of the evil Doomdark who is trying to control Midnight
through his overpowering ice-fear and massive armies.
There
are two ways to defeat Doomdark -- Luxor can command
the armies of the free to victory by seizing the Citadel
of Ushgarak, or Morkin can destroy the source of Doomdark's
power, the Ice crown at the Tower of Doom. The first
is akin to a war game and the second more of an adventure.
You
are defeated with the death of both Luxor and Morkin.
However, the death of only one will still allow the
other to try and complete his task.

When
controlling the characters, you have four main choices
as to what to do. You can VIEW the landscape surrounding
you in eight compass directions, MOVE towards any of
these unless something blocks your path, THINK -- allows
you to examine your character's state in more detail
-- or CHOOSE from a range of actions which varies according
to your situation.
Usually
the latter involves seeking information, recruiting
men, hiding, or going into battle. The land is littered
with mountains, citadels, forests, towers, keeps, and
ten other types of features. At each of these you may
find information, men or shelter, or even a more hostile
reception.
Movement
around Midnight is regulated by the passing of the days
with your characters unable to move at night when Doomdark's
forces are at large. Your progress is also affected
by the terrain and the creatures that may block your
path.
Other
handy controls allow you to save the game, or even print
a record of your progress. Because of the number of
characters to control and the size of the land, these
are much needed functions for very long games.
There
is no sound but the graphics are exceptional with a
marvellous animated loading sequence and the amazing
panoramic views of Midnight as you play.
BW
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