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Cricket is a slow game and so is this. Even if you love cricket, you could well be disappointed: flickery, crude graphics, no sound and user unfriendliness contribute to make a bad game worse.
.

 
   

 

 
Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Tim Love's Cricket
1985 Peaksoft
Programmed by ?
 
Most text of the present article comes from the review published in the first issue of the British C64 magazine ZZAP!64 (May 1985).
 

TIM LOVE'S CRICKET
Peaksoft, £8.95 cass, 2 joysticks needed


O Cricket simulation with unusual features
.

Cricket is a difficult game to put onto a micro and this simulation has some very interesting features to it. You play a 60 over match against either the computer or another player, although fatigue and lack of concentration ends most games long before then.

You can choose your own teams or be supplied with World and England elevens containing six bowlers, four batsmen and a wicketkeeper. Each has a batting or bowling skill, although these have little effect in a two player game.

If you are bowling, you choose one of your six bowlers who can be fast, medium or slow. He appears with his back towards you at the base of the screen and runs up to the crease. You control his speed with the joystick, along with the direction and pitch of the ball as you release. You also control the spin and swing of slow and medium pacers.

Graeme Fowler taking a stance well outside
the crease!

The batsman has more to control and uses the second joystick for determining the angle and height of the bat and also the batsman's position on the wicket.

Once the batsman has played his shot, an overhead view of the field is given, showing the eleven stickman fielders.

The player controls any of the eleven fielders if bowling, or the runners when batting. At this stage you can be caught if the ball is between one and eight feet high when fielded, or run out if the ball is returned while you are out of your ground.

Other features allow you to move fielders around between balls and select village, country, or test match skill levels.

BW
.


This is a fine attempt at cricket on a micro and in a two player game will demand plenty of skill and hectic activity. Playing against the computer is less of a challenge, once you have sorted out the cheat methods, but it gives you a chance to knock up some ridiculous

scores. The graphic flicker of the bowler as he runs makes him look like he has a crab in his cricket box. As with all sport simulations, if you like the real thing you'll probably enjoy the computer game.

 


Look out for the googlies!

When playing against the computer, there are one or two quirks which allow you to produce some very unlikely scores.

Firstly, if you concentrate on hitting balls in one half of the field, you can draw fielders out of position so that they gradually can be distributed in the other half of the field, leaving a clear area to hit into.

There is also a bug whereby very infrequently two fielders get stuck going for the same ball and you can pile up an infinite number of runs. The only way out of this is to load the game again.

When bowling against the computer, if you always pitch the ball short and fast you will rapidly bowl out the opposition - as long as your aim is good. This, of course, is an accurate simulation of England's batting against the West Indies.
.

 

Tim may well love cricket, but I find it a very dull sport and the thought of playing the game on a computer struck me as even more depressing. The general presentation of the game wasn't bad and I did enjoy

batting and bowling. The coarse flickery sprites and spindly fielders were crude and I feel that more could be done with a cricket simulation.
.

 

 
PRESENTATION
ORIGINALITY
65% Reasonable number of options.
57%
 
GRAPHICS
HOOKABILITY
42% They're either flickery or crude.
34%
Won't convert non cricketers.
SOUND
LASTABILITY
4%
One thud and one boooop.
68%
Cricket lovers could get plenty of hours' play.
VALUE FOR MONEY
58% Higher if you really like the sport.

 

Htmlized by Dimitris Kiminas (4 April 2001)

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