if you close a gamebase with
Version, Personal or Music TAB open.
the next time you start your Gamebase the info is blank.
Fixed
can you make the extras window expandable.
just like you did with the NEW screenshot window
The Extras window has changed a bit now, but I've made the dir/file selectors wider.
If you specify a Edit_CLP command in a Gemus script, you have an OK and a Cancel button.
OK should launch the game and Cancel should return to the frontend without launching the game, but the Cancel button also starts the game.
This was by design - the Cancel button just cancels/reverts any edits to the command line. So basically if you type some changes, then change your mind, you press cancel to run the game with the original un-edited command line. Perhaps there should also be an "abort script" button on there.
if the gamebase starts with a classic game.
(playing a sound sample)
the splash sound is cut short.
Probably easiest to just not play the classic game sound on load if the splash wav was played.
The control type Light Pen is parsed incorrectly by GEMUS.
If you set the control type to Light Pen for a certain game, you can not test it.
Looking at the source, it seems its looking for "LightPen" (case sensitive), so I don't *think* it's a bug. I suppose I could change the source to make case-insensitive comparisons though - I don't think that'd screw up any existing GEMUS scripts.