Love the side bar.
Your Gamebase is looking really cool now.

Moderator: Jimbo
OK, clear. Thanks for pointing that out. Thought that OK and Cancel did the same, but that's not true.Jimbo wrote:This was by design - the Cancel button just cancels/reverts any edits to the command line. So basically if you type some changes, then change your mind, you press cancel to run the game with the original un-edited command line. Perhaps there should also be an "abort script" button on there.If you specify a Edit_CLP command in a Gemus script, you have an OK and a Cancel button.
OK should launch the game and Cancel should return to the frontend without launching the game, but the Cancel button also starts the game.
Could be, but the Auto syntax check changes LightPen automatically to Lightpen.Jimbo wrote:Looking at the source, it seems its looking for "LightPen" (case sensitive), so I don't *think* it's a bug. I suppose I could change the source to make case-insensitive comparisons though - I don't think that'd screw up any existing GEMUS scripts.The control type Light Pen is parsed incorrectly by GEMUS.
If you set the control type to Light Pen for a certain game, you can not test it.
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[UI]
FullSizePictureWidthPixels=320
FullSizePictureHeightPixels=200
SmallPictureWidthPixels=160
SmallPictureHeightPixels=100
ZoomedWidthPixels=640
ZoomedPictureHeightPixels=400
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'convert relative path to absolute
If Mid$(.strRealPath, 2, 1) <> ":" Then
.strRealPath = g_strAppPathWithBackslash & .strRealPath
iLen = Len(.strRealPath)
'let filesystem convert relative path to qualified directory name (remove "..\", etc.)
If g_xobjFunc.DirExists(.strRealPath) = True Then
.strRealPath = CurDir()
End If
End If
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command=-c "mount %gamepath%\diskette -floppy"
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command=-c "mount C:\GBGame\Rezip\diskette -floppy"
Not in this version, but maybe a candidate for v1.4Any chance of adding the ability to add a programmers pic, like you can with muscians
Good idea, I'll implement that!It would be handy if I could use GEMUS environment variables in key=value pairs
Good spot, docs will be fixed.A small typo in the GEMUS documentation: under Script Environment Variables Reference a variable %gamefilepath% is listed. This should be %gamepathfile%.
I spotted a typo in the code which I've corrected. Hopefully this has fixed the issue.Mentioned earlier: it is not possible to check from GEMUS for Lightgun support. You replied that this had to do with upper/lower case characters.
What do you mean by 'only using the "no_picture320x200.gif"'?Strange window size. When you dont have any screenshots selected.
and are ONLY using the "no_picture320x200.gif", the No Picture only displays a 320x294 window.
if you create a GIF picture 320x200What do you mean by 'only using the "no_picture320x200.gif"'?
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