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Commodore Amiga
Moderator: Jimbo
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Commodore Amiga
it's hard to read the text in the video.
but i can't see the kickstart rom files in the scripts folder.
or the contents of the emul dir.
i asked for a text file list a while ago, but nothing...
i could make a gemus.dat file to enable the emulator setup wizard.
which will help you, and show any missing files.
zip up all your winuae.exe files and give me the CRC for them all.
example:
winaue.exe v440 [BD60B0CE]
winuae.exe v400 [C4A2E982]
if the emulator path was readable from gamebase the [play game] would not be greyed out.
all the emulator tool box does, is create the emulators.ini.
which is already created and the paths to the files are correct???.
All i can think of, and this is a wild stab in the dark.
a gamebase with the same name "Commodore Amiga" has been installed on another drive at some point.
and the old path is saved in the windows registry.
REGISTRY: \Software\GB64\GameBase\Commodore Amiga\
you could delete the "commodore amiga" (folder tree) from the registry.
and open with gamebase to create a NEW entry.
if you don't feel confident doing that?.
rename the "commodore amiga" folder and "commodore amiga.MDB"
to "seiyamiga" and "seiyamiga.mdb"
and change all the paths in the ini files.
or as a test (to see if it's a problem with the external drive path).
put the gamebase on the internal HD c:\gamebase\ or root of the first available partition.
with no spaces in the folder or gamebase name...
e.g.
e:\gamebase\amiga\amiga.mdb
if installed correctly.
there is no reason why a gamebase won't run from that internal path.
but i can't see the kickstart rom files in the scripts folder.
or the contents of the emul dir.
i asked for a text file list a while ago, but nothing...
i could make a gemus.dat file to enable the emulator setup wizard.
which will help you, and show any missing files.
zip up all your winuae.exe files and give me the CRC for them all.
example:
winaue.exe v440 [BD60B0CE]
winuae.exe v400 [C4A2E982]
if the emulator path was readable from gamebase the [play game] would not be greyed out.
all the emulator tool box does, is create the emulators.ini.
which is already created and the paths to the files are correct???.
All i can think of, and this is a wild stab in the dark.
a gamebase with the same name "Commodore Amiga" has been installed on another drive at some point.
and the old path is saved in the windows registry.
REGISTRY: \Software\GB64\GameBase\Commodore Amiga\
you could delete the "commodore amiga" (folder tree) from the registry.
and open with gamebase to create a NEW entry.
if you don't feel confident doing that?.
rename the "commodore amiga" folder and "commodore amiga.MDB"
to "seiyamiga" and "seiyamiga.mdb"

and change all the paths in the ini files.
or as a test (to see if it's a problem with the external drive path).
put the gamebase on the internal HD c:\gamebase\ or root of the first available partition.
with no spaces in the folder or gamebase name...
e.g.
e:\gamebase\amiga\amiga.mdb
if installed correctly.
there is no reason why a gamebase won't run from that internal path.
- Seiya
- Commended Member
Post
i simply wated that when i set in gemus: cpu_speed=max, cycle_exact are disablled, but doesn't work or not working as i want.
So, i start to make some test and i find that using this script it seem working:
If Key_cpu_speed CONTAINS(max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||false)
end if
If i use old gemus values of old Gamebase Amiga it working cycle_Exact=false.
if i use my gemus values cycle_exact=false not working. I have to force with cpu_cycle_exact.
Re: Commodore Amiga
it was the possibility to have different config for every type of games.
i simply wated that when i set in gemus: cpu_speed=max, cycle_exact are disablled, but doesn't work or not working as i want.
So, i start to make some test and i find that using this script it seem working:
If Key_cpu_speed CONTAINS(max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||false)
end if
If i use old gemus values of old Gamebase Amiga it working cycle_Exact=false.
if i use my gemus values cycle_exact=false not working. I have to force with cpu_cycle_exact.
- .mad.
- Honoured Member
- Location: Lancashire
Post
you just need to remove all single line cpu and cycle entries in the script.
and have all 3 together, like your example.
or put your "cpu_speed" script below the all the "cycle_exact" parts.
to keep the same GEMUS command
If Key_cycle_exact CONTAINS(false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||false)
else
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||real)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||true)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||true)
end if
Re: Commodore Amiga
if you only want to have 1 global GEMUS for ALL?Seiya wrote: ↑Mon Feb 17, 2025 2:21 amSo, i start to make some test and i find that using this script it seem working:
If Key_cpu_speed CONTAINS(max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||false)
end if
If i use old gemus values of old Gamebase Amiga it working cycle_Exact=false.
if i use my gemus values cycle_exact=false not working. I have to force with cpu_cycle_exact.
you just need to remove all single line cpu and cycle entries in the script.
and have all 3 together, like your example.
or put your "cpu_speed" script below the all the "cycle_exact" parts.
to keep the same GEMUS command
If Key_cycle_exact CONTAINS(false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||max)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||false)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||false)
else
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_speed||real)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cycle_exact||true)
Set_CFG_Value(%dbpath%\Scripts\Commodore Amiga.uae||cpu_cycle_exact||true)
end if
- Sarednab2
- New Member
Post
I just tried it, I deleted them from registry, nothing. I renamed them...nothing...
At this point I'll throw white towel...
Re: Commodore Amiga
.mad. wrote: ↑Sun Feb 16, 2025 8:20 pm
All i can think of, and this is a wild stab in the dark.
a gamebase with the same name "Commodore Amiga" has been installed on another drive at some point.
and the old path is saved in the windows registry.
REGISTRY: \Software\GB64\GameBase\Commodore Amiga\
you could delete the "commodore amiga" (folder tree) from the registry.
and open with gamebase to create a NEW entry.
if you don't feel confident doing that?.
rename the "commodore amiga" folder and "commodore amiga.MDB"
to "seiyamiga" and "seiyamiga.mdb"
and change all the paths in the ini files.
or as a test (to see if it's a problem with the external drive path).
put the gamebase on the internal HD c:\gamebase\ or root of the first available partition.
with no spaces in the folder or gamebase name...
e.g.
e:\gamebase\amiga\amiga.mdb
if installed correctly.
there is no reason why a gamebase won't run from that internal path.
I just tried it, I deleted them from registry, nothing. I renamed them...nothing...

At this point I'll throw white towel...
- Seiya
- Commended Member
Post
The solution that i found to force cycle exact seems to work.
When i delete a gamebase i run GBToolBox as i think it clean any reference to deleted database.
It is very strange that you had all these problems especially because you have many other collections
Re: Commodore Amiga
not 1 global gemus. i have to use various config for every type of games, so i need the line with cpu values.
The solution that i found to force cycle exact seems to work.
if you have all the archives, delete from it and restart from scratch.
When i delete a gamebase i run GBToolBox as i think it clean any reference to deleted database.
It is very strange that you had all these problems especially because you have many other collections
- Sarednab2
- New Member
Post
Re: Commodore Amiga
Ok, I’ll try to do everything from 0 with all archive! I’ll let you know!
Thanks to all for the assistance!!!
Thanks to all for the assistance!!!

- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Commodore Amiga
please upload your scripts folder, UAE and INI files.
*no kickstarts required.
i am making an installer.
i have an idea that the problem could be with the relative paths.
*no kickstarts required.
i am making an installer.
i have an idea that the problem could be with the relative paths.

- Sarednab2
- New Member
Post
Re: Commodore Amiga
I uploaded files you asked me, let me know if you'll be able to download it:
https://wetransfer.com/downloads/8fb662 ... TRN_TDL_01
https://wetransfer.com/downloads/8fb662 ... TRN_TDL_01
- .mad.
- Honoured Member
- Location: Lancashire
Post
Re: Commodore Amiga
Thanks, i got the file.
i wasn't expecting the file size, but got what i needed from it.
just a few questions about the GameBase frontend install on your PC.
have you ever installed Gamebase on other partitions...
e.g.
C:\Program Files\Gamebase
E:\GameBase
uninstalled it, then done a fresh clean install over on K:\GameBase
or did you just move the installed files from one folder to another
C:\GameBase to K:\GameBase
i can guess, but need to ask anyway.
I am not sure yet, but you might need to reinstall the frontend.
you can still have all the other files on K: if you haven't got the space.
games, screens, extras, emulators... etc.
i wasn't expecting the file size, but got what i needed from it.

just a few questions about the GameBase frontend install on your PC.
have you ever installed Gamebase on other partitions...
e.g.
C:\Program Files\Gamebase
E:\GameBase
uninstalled it, then done a fresh clean install over on K:\GameBase
or did you just move the installed files from one folder to another
C:\GameBase to K:\GameBase
i can guess, but need to ask anyway.

I am not sure yet, but you might need to reinstall the frontend.
you can still have all the other files on K: if you haven't got the space.
games, screens, extras, emulators... etc.
- Sarednab2
- New Member
Post
Re: Commodore Amiga
I installed GameBase quite some time ago, I don't remember exactly. What I do remember is that it should have been installed on C (even though the executable file is on K, an external hard drive). In fact, if I try to use the hard drive on another PC, GameBase doesn't work because it can't find the installation files).
So, what should I do?
So, what should I do?
- .mad.
- Honoured Member
- Location: Lancashire
Post
GameBase is not a portable APP.
it must be installed on every computer you want to use it on.
it writes to windows registry and installs DLL files.
i think you should uninstall gamebase, from all drives and partitions it's on.
BEFORE you do.
MOVE ALL YOUR GAMEBASES FOLDERS out of the install dirs, just incase...
then install at the root of a drive.
c:\gamebase\ (not program files\gamebase\)
anyway...
i found a few problems with the emulator files, i know it's going to work now.
obviously i can't test everything.
i only downloaded the last update file to get something to test.
i will send you the files tomorrow afternoon.
Re: Commodore Amiga
that's nothing to worry about.
GameBase is not a portable APP.
it must be installed on every computer you want to use it on.
it writes to windows registry and installs DLL files.
i think you should uninstall gamebase, from all drives and partitions it's on.
BEFORE you do.
MOVE ALL YOUR GAMEBASES FOLDERS out of the install dirs, just incase...
then install at the root of a drive.
c:\gamebase\ (not program files\gamebase\)
anyway...
i found a few problems with the emulator files, i know it's going to work now.

obviously i can't test everything.
i only downloaded the last update file to get something to test.

i will send you the files tomorrow afternoon.
- Sarednab2
- New Member
- .mad.
- Honoured Member
- Location: Lancashire
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