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Welcome to Game of the Week! Each week there will be a new featured game on this page. The game may be good, average or diabolically bad, it really doesn't matter! Just look at the pics, read the text and enjoy the nostalgia! :-) Game of the Week! is open to contributions so if you would like to contribute a game article for this page you're more than welcome to! Every article we receive will be considered!
Spitfire '40
1985 Mirrorsoft
Programmed by G. David, I. Kovits & H. Sachecyi
 
Most text of the present article comes from the feature on Flight Simulators by Gary Penn, as published in the fifth issue of the British C64 magazine ZZAP!64 (September 1985).
 

 

SPITFIRE 40
Mirrorsoft, £9.95 cass, £12.95 disk

This is the second of the two Spitfire simulators that are available for the 64. This one contains a few new features, making it reasonably different from US Gold's offering.

Set in WW II, there are three separate modes to choose from, two of them allowing you to practice for aerial combat. The two practice modes are take-off and landing practice, and combat practice. The first mode lets you take off, fly about and generally get the feel of the simulator. When you try combat practice, you are put straight into the air behind an enemy plane which you can shoot down. Once it has been brought down, another one appears. They're all easy to shoot and they hardly try to move out of range.

With true combat you are put in a war situation where you have to accomplish seek-and-destroy missions. Every time you complete a certain number of missions you get a promotion, the idea being to reach the position of Group Captain VS DSO DFC. To make the task easier, you can save your progress as you go along in the form of a flight log.

During flight there are two views, one from the cockpit window and the other an excellent instrument panel. You can switch between the two quickly, although it becomes a bit of a pain. The graphics on the instrument panel are really superb, but unfortunately the rest of the game is pathetic. The enemy planes look totally unrealistic and horizon update is so ridiculously slow it makes accurate flying most difficult. The sound gets highly annoying, the unrealistic high pitched whine going right through the head.

Graphics 50%
Interaction 67%
Authenticity 34%
Overall 33%


Downloads
Get them from the proper review published in issue 3.

Htmlized by Dimitris Kiminas (5 Oct 2002)

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