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News
Archive - June 2001 |
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Lost & Found! - Hagar the Horrible UK |
23
Jun 01
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The
game's programmer Rasmus
Wernersson, has supplied us with the original
English and German versions of the game, as well as
the sources, all of which are now available for download
in our Forever Lost? section.
We'd
like to express our gratitude to Rasmus, who
besides his extremely loaded schedule managed to uncover
and transfer the disks to D64 format for the benefit
of the whole C64 community.
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Twelve
New Games of the Week |
23
Jun 01
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. .
. ..gif)
. .
. .
Continuing
with our pre-Zzap! cool games feature, twelve new games
with their descriptions from the first Zzap!64 Top64
were added to the Top64 article, which is available
from within our Game of the Week
section.
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Rare
Games Corner Updated |
23
Jun 01
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An
unprotected copy of Hagar the Horrible's English
version is under the spotlight, and rightly so!
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Entries
in database: 13100
(+143)
Unchecked: ZERO! (-114)
Missing: 28 (+2)
Not 100% working: 81 (+5)
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Twelve
More Games of the Week |
16
Jun 01
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. .
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Continuing
with our pre-Zzap! cool games feature, twelve more games
with their descriptions from the first Zzap!64 Top64
were added to the Top64 article, which is available
from within our Game of the Week
section.
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Rare
Games Corner Updated |
16
Jun 01
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And
the winner is... the US Version of Mindscape's Indiana
Jones in the Lost Kingdom!
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GamebaseZX
V0.2 Beta Released |
9
Jun 01
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Neil
English has released a new version of his ZX Spectrum
version of Gamebase64, "GamebaseZX"! This version
has been rewritten from scratch and is now slicker and
faster than v0.1 and has more features. There is now
full screenshot support, a utility to import the data
from SGD's database, and a utility to update your current
database from v0.1 to v0.2. For more information and
downloads visit Neil's web site at www.gamebasezx.com.
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Having
Fun with Fun School... |
9
Jun 01
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Last week, the mighty Borg (that's Michael for
the uninitiated :) ripped Fun School II from
a tap version provided by Warren Pilkington (thanks
for sending), and we added it to our Rare
Games Corner. With the help of Fun School II
we also identified two subgames of Fun School I
called "Teddy Count" & "Teddy Bear Picnic". Can someone
help us out with the other 6 (?) missing parts? Any
infos about the other subgames or the copyrights for
both games are welcome! Latest information reveals that
there were actually at least 3 packages for every Fun
School game series, targeted to different age-groups
and starring different cuddly characters:
FS4
under 5's (Teddy)
FS4
5 to 7's (Frog)
FS4
over 7's (Spy) - The one we have.
FS3 Under 5's had a Teddy (we think...)
FS3 5 - 7's ??? don't know...
FS3 over 7's had a Robot. - The one we have.
FS1 and 2 had different age-group versions, but not
a character associated with each one.
Any help in uncovering any of the above will be greatly
appreciated!
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An
other unknown "magic" mystery in our collection is this
game. It seems that it was released by a company
(or cracking group) called "The Professional Touch".
On our disk it was listed under the name "Magic" which
is the password for starting it. Anybody knows the name
of this fun program which teaches you some magic tricks?
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Twelve
Games of the Week |
9
Jun 01
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. .
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Isn't that something? :)
Well,
htmlizing Zzap!64 reviews one at a time is like
slowly writting the history of the C64 gameware. But
Zzap! first issue came out in May 1985. What about the
games that were published before? The answer is in the
very same issue: The Zzap!64 Top64, which contains
the best games of the pre-Zzap! era. They will be added,
a dozen at a time, to the new 'Top64' article available
from within our Game of the Week
section.
Unfortunately,
only a few lines of text accompanied each game, but
I'm looking for an individual possessing all issues
of Personal Computer Games, the mag that, although
multi-format, contained more C64 game reviews for 1984
than any other. Also all C64 reviews from pre-1985 C&VG
would do fine... If you have them and are willing to
make photocopies for me in order to htmlize them (all
costs covered), pls contact
me!
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Rare
Games Corner Updated |
9
Jun 01
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With
Attack of the Atlanteans - newly acquired from
an auction by Matt Larsen, who was forced to pay an
enormous price for it (he could have bought a cup of
coffee with the money instead :)
Interestingly,
MayhemUK sneered at the opportunity to bid for
this rare classic gem (yeah, right), but then again,
Mayhem is well known for his good taste! :)
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Entries
in database: 12957
(+157)
Unchecked: 114 (-185)
Missing: 26 (-)
Not 100% working: 76 (+1)
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NEWCOMER is finally released! |
2
Jun 01
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Yes, a truly majestic RPG, perhaps the greatest ever
to grace the 64 has at last been released to the unsuspecting
public. What can we say for this mega-effort, spanning
14 40-track disk sides? It took 8 years to be
completed, boasts 33 wallsets, over 55 areas to explore,
80 big pictures, 170 NPCs to interact with, and a whole
lot more. I dare say, if Zzap!64 awarded Ultima VI
98% back in 1991, the same rating and a Gold
Medal should certainly be awarded to this one today.
In my humble opinion, the first game after Mayhem
in Monsterland and Lemmings back in 1993
to be worthy of such an award!
Go
here to grab your
copy for free, and if you appreciate the work these
guys put into it, drop them the small appreciation fee
they request to prove that gratitude is not a vanished
virtue among C64 users!
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Game of the Week - Master of the Lamps |
2
Jun 01
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The complete ZZAP!64 issue 1 reviews (39 in all)
have now been htmlized and are available from our GOTW
section. The number of htmlized reviews is already more
than all past htmlization attempts by various sites
put together -- and just look how much attention to
detail we have exercised in each and every one of them!
:)
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Game
of the Week - Up'n Down |
2
Jun 01
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TONY
CROWTHER
64 graphics king
Obviously
it's a good machine, but I don't think it's as good
as the Atari -- I could never understand why the Atari
died, it's the weirdest thing. I'll be looking at the
new Atari when it comes out.
The 64 is still not being stretched to its full -- no
one's approached its full capacity, me included. I've
never been close yet. It's like the Spectrum -- everyone
says: you'll never beat this game, it's the best game
ever. But next week you get one that's even better,
that's rattled it even more. You can't really get to
the end of a machine.
I don't know that the 64's memory imposes too much of
a limit. My games use up all the memory available --
they're about 54K long. But there again, that's because
I use up any remaining space with extra routines. Like
on Gryphon the test card routine at the start
uses up 10K -- I only put it in because the memory space
was there.
The software has a long way to go. In a year's time
there will be stuff that's far better than the software
around today.
ONE
Off, ZZAP!64, May 1985
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Rare
Games Corner Updated |
2
Jun 01
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Warren
Pilkington of High Voltage SID Collection
fame sent us his copy of Fun School 2 -- so now
we only have to find Fun School 1 to complete the lot!
We've upload it next to the others...
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